![]() I was also pretty close with numerous members of the Staff. Was also playing often with Steamers- Such as Stealth Shampoo We often played together during Stage 2 as wellĪlso played with other NdG members, Ryke and Conjugates (back when he used to playe monster a lot) were the most common ones. Take it with a grain of salt- These guys were my friends to me so it wasnt a big deal and I didnt take a lot of pictures or anything, but the DDs were the most common ones- Back in Legacy I used to fill in during practice scrims and hangout frequently with them when practicing against their monster player, Aurora Symphony, or various others- From Source, to Deanimate, Fresh, etc. Publicado originalmente por Friend Computer: Definitely not the most competitively / high end "viable", but fun- Which is what they were going for. Now hes a FUN monster, and if played right- can riggity wrek "pubs" all day long. 4 seconds to be punished by the assault or tripped up by the trapper. With the 100 dps'er, youre looking at 4 seconds to down them. A hunter with <400 hp goes down instantly with the burst. If you have an ability that does 400 damage ever 4 seconds, versus one that does 100 every 1 second, id take the burst any day. But again, no "burst", and IMO burst is the biggest overall king in this game. His fissure ability is cool, basically gives you long range-super charged melees. If you get the right angle you can pin then down in an ideal spot, buuut doing this against competent hunters who know how to use terrain to stay ABOVE you so they get knocked up and away from you (if it hits at all, as they merely need to step back behind the terrain to break LoS), and this is easier said than done. The spear has MASSIVE knock back- Which coincidentally tends to more often than not, push your focus target *away* from you. You can of course use the spear to pin your focus target, but easier said than done against a competent team of hunters. ![]() 2 of those abilities, lack any real "burst"- Which makes matters even trickier. Problem is you just used 1 of your 4 abilities- leaving you only 3 for who youre focusing. Sounds neat in theory- Pin that pesky assault as youre doing your thing- Get down to business. It knocks bag (BIG TIME), and pins the target to any terrain they might land in to. One of the biggest issues for me is his version of tongue grab- Its more of a spear. It gives some interesting ambush possibilities, and if the hunters make a mistake early on he can get some pretty nice "low punishment" strikes- But he really lacks any "staying" powerful compared to regular behemoth.Īs mentioned above- Hes got even more area control than Regular behemoth- But his downfalls are, IMO, that he lacks a lot of target focus and burst potential. He actually starts with full DR, and the longer he stays in combat the more DR he loses- Slowly regaining it over time. His living fortress passive works in reverse to normal behemoths. ![]() Ice behemoth is different in numerous ways for numerous reasons. ![]() I hope you realize youre talking to one of the top players in this games history, who has literally played on one of the best teams this game has ever seen Publicado originalmente por Blue Cat Blues:^ you literally have zero idea how to play Bob ![]()
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